HTC’s Viverse announces no-code virtual world builder
HTC, the maker of the HTC Vive virtual reality headsets, said its Viverse platform has created a no-code virtual world builder.
The Viverse Create platform is a suite of tools that gives creators the ability to build and share interactive multiplayer worlds to any device, anywhere.
Users can share their worlds to any device—VR headset, mobile, PC, or Mac—thanks to Viverse Create’s cross-platform, “no install” feature, allowing anyone to enjoy interactive entertainment without needing a gaming machine.
“Gone are the days of keeping your creations locked in your own virtual world. With Viverse Create, we’re giving creators the tools to create any world and share it with their friends, parents – even their grandparents – to experience with one simple, secure, joinable link,” said Andranik Aslanyan, head of growth at HTC Viverse, in a statement. “Whether it’s virtual hangs, live events, or multiplayer match-ups, everyone can hang in Viverse Create, proving that the metaverse isn’t dead; it’s just waiting for the rest of us to catch up.”
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There are two ways to build in Viverse Create. First, with a no-code building tool on which allows users to easily compose virtual worlds with assets and media files directly in their web browser on flat devices. This allows for seamless integration with the Sketchfab library, giving users easy access to millions of models for free, and without specialized 3D expertise. Additionally, it offers native support for the VROID VRM format, enabling users with advanced skills to easily import and utilize their existing models.
The second way to build is with PlayCanvas, an advanced game engine-style building tool that allows users to create more interactive experiences directly in the browser. PlayCanvas seamlessly deploys your builds to Viverse and can be used both no-code and with code.
Viverse Create launches on the heels of HTC’s recently announced Polygon Streaming which empowers organizations to flexibly bring high-fidelity, interactive 3D models into their workflows across a range of devices, including smartphones, tablets, laptops/PCs, or XR headsets.
Whether used for an individual object or managing dozens of assets within the same world, Polygon Streaming combines server-side processing with client-side rendering, significantly reducing bandwidth and processing power requirements in the process.
Polygon Streaming streams the actual 3D data of an asset, transmitting only the necessary polygon data for the sections of the 3D model the user is looking at, and at the level of detail appropriate to their distance from the object. This device-agnostic approach ensures there’s democratized access for everyone to next-generation immersive graphics and interactivity.